He was so mad, but he came up to me and congratulated me.” “With each throw, we became more and more excited and on my final throw I set a new personal record of 41 feet, 5.75 inches, and had beaten my brother. “My brother Caleb and I were at the regional indoor track meet last year and we had warmed up and were ready to throw,” Johnson said. Unlike many athletes, Johnson had the opportunity to defeat his brother in a meet. Not only do athletes need to train their arms, they also do training to strengthen their legs, core, and chest to obtain the farthest throw each and every time. Johnson achieved his personal best of 4 feet, 5.75 inches in the 2013 season. Junior Luke Johnson practices without a shot to improve his throwing technique. Foul throws can occur if an athlete drops the shot below or outside the vertical plane of the shoulder during the shot or throwing a shot that lands outside the legal sector. During the motion, the shot must be released above the height of the shoulder, using only one hand, and must land within the legal sector. While throwing, the athlete must keep the shot close to the neck, and keep it tight to the neck throughout the motion. “Personally, I run and lift weights to build the strength of my wrists and shoulders and do push-ups to build more muscle.” “Even though there is no exact training program for shot-put, we run to build endurance and do weights for strength,” Johnson said. The high school field event includes the athlete throwing a twelve-pound ball (eight-pound for females) as far as their strength will allow them.Īlthough the event is simplistic in nature, Johnson admits the training that goes into becoming great is more difficult than it would seem. Shot-put is a track and field event that dates back as to the Greek Olympics and was made an official modern Olympic event in 1896 for men and 1948 for women. Junior Luke Johnson stands at the mark with anticipation, and with raw strength and days of hard-work, throws the shot put with the intentions of not just breaking a personal record, but of bringing home the win for his school. For Bethany and I, when it came time to get a team together for a game after the release of Night In The Woods, and after we’d gotten to know Wren, it seemed ridiculous to perpetuate the kind of top-down structures we’d all worked in for most of our adult lives, with all the associated issues everyone’s probably familiar with.Junior Luke Johnson practices without a shot to improve his throwing technique. So no bosses above all of us, no shareholders, etc. Scott Benson: A worker co-op is just a business owned and operated by the workers in a democratic fashion, where the workers control where the revenue stays in the company. So when Scott and Bethany brought up starting this, it was a no-brainer for me. I know we all, myself included, have dealt with awful bosses, ridiculous crunches, and feeling like we could lose our job at any moment. I think we all decided to found this because we were all just tired of feeling stuck in that boss/employee hierarchy. Wren Farren: For me, our co-op is just a small close-knit team where we all have an equal say and our ideas and work is respected on a level playing field. Can you explain in your own words what it is, and why you decided to found it? Some of our readers might not be familiar with the society, however. Establishing The Glory Society is such a cool and necessary thing you’ve decided to do. So I asked them a bunch of questions, and they graciously answered. Or two.” As a midwest/rust belt socialist and queer gamer, I was ecstatic about the news. They announced, among other things, that they’re working on “A cool game. On March 4, 2019, three creators-two of the creators of independent video game Night in the Woods, Scott Benson and Bethany Hockenberry, along with prolific artist/musician Wren Farren-announced rather suddenly that they’d established The Glory Society, a new worker cooperative video game studio.
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